using System.Collections;
using System.Collections.Generic;
using QFramework;
using UnityEngine;

namespace ProjectSurvival
{
    public class InitResource : MonoBehaviour
    {
        // Start is called before the first frame update
        IEnumerator Start()
        {
            UIKit.Root.SetResolution(1920, 1080, 1);
            yield return ResKit.InitAsync();
        }

        // Update is called once per frame
        void Update()
        {
        }
    }
}